"use strict";
/** @publicapi @module state */ /** */
Object.defineProperty(exports, "__esModule", { value: true });
var predicates_1 = require("../common/predicates");
var strings_1 = require("../common/strings");
var common_1 = require("../common");
/**
 * Encapsulate the target (destination) state/params/options of a [[Transition]].
 *
 * This class is frequently used to redirect a transition to a new destination.
 *
 * See:
 *
 * - [[HookResult]]
 * - [[TransitionHookFn]]
 * - [[TransitionService.onStart]]
 *
 * To create a `TargetState`, use [[StateService.target]].
 *
 * ---
 *
 * This class wraps:
 *
 * 1) an identifier for a state
 * 2) a set of parameters
 * 3) and transition options
 * 4) the registered state object (the [[StateDeclaration]])
 *
 * Many UI-Router APIs such as [[StateService.go]] take a [[StateOrName]] argument which can
 * either be a *state object* (a [[StateDeclaration]] or [[StateObject]]) or a *state name* (a string).
 * The `TargetState` class normalizes those options.
 *
 * A `TargetState` may be valid (the state being targeted exists in the registry)
 * or invalid (the state being targeted is not registered).
 */
var TargetState = /** @class */ (function () {
    /**
     * The TargetState constructor
     *
     * Note: Do not construct a `TargetState` manually.
     * To create a `TargetState`, use the [[StateService.target]] factory method.
     *
     * @param _stateRegistry The StateRegistry to use to look up the _definition
     * @param _identifier An identifier for a state.
     *    Either a fully-qualified state name, or the object used to define the state.
     * @param _params Parameters for the target state
     * @param _options Transition options.
     *
     * @internalapi
     */
    function TargetState(_stateRegistry, _identifier, _params, _options) {
        this._stateRegistry = _stateRegistry;
        this._identifier = _identifier;
        this._identifier = _identifier;
        this._params = common_1.extend({}, _params || {});
        this._options = common_1.extend({}, _options || {});
        this._definition = _stateRegistry.matcher.find(_identifier, this._options.relative);
    }
    /** The name of the state this object targets */
    TargetState.prototype.name = function () {
        return (this._definition && this._definition.name) || this._identifier;
    };
    /** The identifier used when creating this TargetState */
    TargetState.prototype.identifier = function () {
        return this._identifier;
    };
    /** The target parameter values */
    TargetState.prototype.params = function () {
        return this._params;
    };
    /** The internal state object (if it was found) */
    TargetState.prototype.$state = function () {
        return this._definition;
    };
    /** The internal state declaration (if it was found) */
    TargetState.prototype.state = function () {
        return this._definition && this._definition.self;
    };
    /** The target options */
    TargetState.prototype.options = function () {
        return this._options;
    };
    /** True if the target state was found */
    TargetState.prototype.exists = function () {
        return !!(this._definition && this._definition.self);
    };
    /** True if the object is valid */
    TargetState.prototype.valid = function () {
        return !this.error();
    };
    /** If the object is invalid, returns the reason why */
    TargetState.prototype.error = function () {
        var base = this.options().relative;
        if (!this._definition && !!base) {
            var stateName = base.name ? base.name : base;
            return "Could not resolve '" + this.name() + "' from state '" + stateName + "'";
        }
        if (!this._definition)
            return "No such state '" + this.name() + "'";
        if (!this._definition.self)
            return "State '" + this.name() + "' has an invalid definition";
    };
    TargetState.prototype.toString = function () {
        return "'" + this.name() + "'" + strings_1.stringify(this.params());
    };
    /**
     * Returns a copy of this TargetState which targets a different state.
     * The new TargetState has the same parameter values and transition options.
     *
     * @param state The new state that should be targeted
     */
    TargetState.prototype.withState = function (state) {
        return new TargetState(this._stateRegistry, state, this._params, this._options);
    };
    /**
     * Returns a copy of this TargetState, using the specified parameter values.
     *
     * @param params the new parameter values to use
     * @param replace When false (default) the new parameter values will be merged with the current values.
     *                When true the parameter values will be used instead of the current values.
     */
    TargetState.prototype.withParams = function (params, replace) {
        if (replace === void 0) { replace = false; }
        var newParams = replace ? params : common_1.extend({}, this._params, params);
        return new TargetState(this._stateRegistry, this._identifier, newParams, this._options);
    };
    /**
     * Returns a copy of this TargetState, using the specified Transition Options.
     *
     * @param options the new options to use
     * @param replace When false (default) the new options will be merged with the current options.
     *                When true the options will be used instead of the current options.
     */
    TargetState.prototype.withOptions = function (options, replace) {
        if (replace === void 0) { replace = false; }
        var newOpts = replace ? options : common_1.extend({}, this._options, options);
        return new TargetState(this._stateRegistry, this._identifier, this._params, newOpts);
    };
    /** Returns true if the object has a state property that might be a state or state name */
    TargetState.isDef = function (obj) { return obj && obj.state && (predicates_1.isString(obj.state) || predicates_1.isString(obj.state.name)); };
    return TargetState;
}());
exports.TargetState = TargetState;
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